Totally Planned Landing
Version:0.1
Published:2026-10-29
Introduction
Totally Planned Landing places you aboard a warship in a military sci-fi setting; Totally Planned Landing is a choice-driven visual novel where Totally Planned Landing lets you craft a customized protagonist and shape narrative outcomes through personality types, backgrounds, and recruitment branches.
Key Features
Totally Planned Landing focuses on narrative choice, character customization, and replayability. The game presents branching dialogue trees and recruitment branches that alter who you meet, how relationships develop, and which missions you can take. Players select a protagonist profile that combines appearance options, personality archetypes and a background that together influence NPC reactions and open or close story routes. Mature themes are integrated as part of the story, clearly signposted and intended for adult players; descriptions remain narrative and non-explicit. The initial release emphasizes foundational systems that the developer intends to expand over time.
Gameplay and Controls
Gameplay centers on reading scenes, making decisions, and managing relationships. Controls are designed for mobile devices: tap targets to advance text, choose dialogue options from on-screen buttons, and use a simple menu to save, load, or adjust settings. Navigation avoids complex gestures so the experience works well in portrait or landscape on most Android phones and tablets. Dialogue choices often include contextual information about how a choice may affect personality traits or recruitment standing, helping players make informed decisions without overwhelming newcomers.
Progression and Replayability
Progression in Totally Planned Landing is driven by narrative milestones rather than numeric leveling. As you complete chapters and recruitment tasks, new branches become available that reflect your chosen personality and prior decisions. The game stores multiple save slots so you can retrace decision points and explore alternate outcomes without restarting from scratch. Replay value comes from discovering different recruitment paths, unlocking alternate scenes, and seeing how small changes in background or approach produce different endings and character dynamics.
Customization and Visual Style
Character customization covers both visual and role aspects. You can alter the protagonist’s look with selectable portraits and outfit choices appropriate to the military sci-fi setting, and you can tailor the protagonist’s approach through personality selections that affect dialogue tone and skill emphasis. The visual presentation combines character portraits, scene backgrounds of the ship and planets, and occasional situational illustrations to support the narrative. Art direction emphasizes a coherent, atmospheric military science fiction aesthetic rather than hyper-real visuals.
User Experience and Accessibility
The interface aims for clarity and readability, with adjustable text size and a contrast-forward UI so long play sessions remain comfortable. The game includes a basic log to review recent dialogue and a fast-forward option for previously read text. Content warnings appear before scenes with mature themes so players can make informed choices about what to view. Save management and clear chapter markers help players pick up where they left off and experiment with different approaches without losing progress.
Offline Play and Challenge Systems
Totally Planned Landing is a single-player experience that runs offline after installation, making it suitable for travel or low-connectivity situations. Challenge comes from decision-making constraints and branching consequences rather than action mechanics: recruitment branches may require prior choices or specific personality alignments to unlock, and certain story paths introduce strategic interactions where timing and approach matter. These mechanics encourage thoughtful play and reward players who explore different combinations of background and personality.
Development and Version Information
This initial release, version 0.1, reflects a solo developer’s early effort with core systems and customization in place. The developer is actively collecting feedback and plans iterative updates to expand story content, add more customization options and refine UX based on player reports. Players should expect some rough edges typical of an early build, and the roadmap emphasizes ongoing polish rather than sudden feature changes.
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